Dariusz Rybicki
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Software Engineer, iOS Developer, Scrum Master

Procedural Level Generation in Games using a Cellular Automaton

Posted on 30.04.2014 by Darrarski
Apr
30

A tutorial on procedural level generation using a cellular automaton to create cave-like levels in games.

Read full article on raywenderlich.com

Source: http://www.raywenderlich.com/66062/procedural-level-generation-games-using-cellular-automaton-part-1 This entry was posted in Notebook and tagged Game Dev, iOS, Sprite Kit, Tutorial. Bookmark the permalink.
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