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I recently had the pleasure of attending Cocoaconf Atlanta, where I attended an excellent 2D gaming workshop given by Josh Smith. The workshop featured Apple’s SpriteKit (SK), which was released two years ago and is a very powerful 2D gaming framework that also includes a great, easy to use, physics engine.

In this post I’ll cover some major features of SK’s sprite rendering and physics engine by implementing a small iOS game!

Read more on atomicobject.com

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