The introduction of iPhone 6+ brought on a new importance for UISplitViewController. With just a few little tweaks, an app can now become Universal, with Apple handling most of the UI logic for all the different screen sizes.
Check out the UISplitViewController doing it’s magic on iPhone 6+
Apple
MapManager in Swift for iOS
Map manager is a MapKit wrapper to provide route direction drawing written entirely in Swift.
Game Development in Swift – Podcast
Cesar and Clay chat about building games for iOS with Swift. In this episode we talk about Clay’s newly released book, while also discussing the game development ecosystem, predicting the apple marketplace, the process of game making, and the practicality of creating a game development company.
Swift game development is very exciting. If it isn’t already obvious with the content of our site, we love to talk about game development. Mobile gaming is a rapidly growing market, and iOS is by far the most rewarding and exciting to build games for. If you’ve ever wanted to learn how to build an iOS game as an indie developer, we have some resources and advice for you.
Designing Adaptive Layouts for iPhone 6
Apple has been politely suggesting that we use adaptive layouts since iOS 6, but until now I feel that people have been avoiding the topic, preferring to think mostly about fixed layouts.
iOS 8: Beta Testing with TestFlight
TestFlight has been around for many years, solving a common problem, distributing iOS applications for beta testing. Earlier this year, Apple acquired Burstly, TestFlight’s parent company. During this year’s WWDC, Apple showed us what that acquisition meant for iOS developers. Good news, that’s for sure.
Create Interactive Swift Playgrounds
Curious how Apple created their interactive Swift playgrounds, which included embedded code and documentation?
Matt Mathias of Big Nerd Ranch provides some insight:
In this post, I will show you how to peek inside the .playground file to gain a sense of how a Playground is put together. Glancing at these internals will help you to create your own interactive document.
Asynchronous Testing With Xcode 6
Sean McCune of the Big Nerd Ranch on testing asynchronous code in Xcode 6:
If we have a test that has to kick off an asynchronous task, whether it runs in another thread or in the main thread’s runloop, how do we test it?
Good news is:
With Xcode 6, Apple has added test expectations to the XCTest framework in the form of the XCTestExpectation class. When we instantiate a test expectation, the testing framework expects that it will be fulfilled at some point in the future.
Swift: The raywenderlich.com Podcast Episode 10
In this episode, we take a deep dive into Swift with special guest Colin Eberhardt, co-author of our upcoming book Swift by Tutorials.
We also talk about Apple’s new announcements: the Apple Watch, iPhone 6 and iPhone 6 Plus, and Apple Pay.
Open Source iOS Library Providing A Nice Way Of Interfacing With Direction Apps
Here’s a library that allows you to very easily show directions within many popular map apps called CMMapLauncher from Citymapper.
CMMapLauncher provides a simple syntax for detecting whether a directions app is installed, and setting up those directions.
Here’s an example from the readme showing how to launch directions within the Citymapper app:
CLLocationCoordinate2D bigBen = CLLocationCoordinate2DMake(51.500755, -0.124626); [CMMapLauncher launchMapApp:CMMapAppCitymapper forDirectionsTo:[CMMapPoint mapPointWithName:@"Big Ben" coordinate:bigBen]];
Run Swift Code from Within in a Browser
RunSwift allows you to try Apple’s Swift programming language from within the browser. While you cannot import abitrary modules, a small subset of Foundation is included.